27 May 2010

working in 3D space -lighting

-Understanding 3D environments for animation.

In order to convey that sense of depth, i had to layer my content in Photoshop beforehand. This meant lots of masking, and organising individual assets accordingly. Here is an example of the living room/arm chair enviroment for Albern to illustrate this.

1. Photoshop. Layering each element of the composition.



2. Importing the file with these layers cropped to use in After Effects.



3. Imported into After Effects.



From this, there are a million and one ways to compose it visually. I wanted to have a flickering from the TV lighting up the majority of the scene, so organising my assets in this way created many ways to do it.

Using a spot light in 3D space was one way to give this effect:


TESTTT: